What I Did
Roles: Producer, Lead Designer, Lead Programmer
- Designed core spellcasting, scripting, and combat systems, and developed a prototype in Unity implemented those systems.
- Pitched that Prototype to my classmates to recruit a team of 10 to develop the game.
- Developed a production plan, and distributed responsibilities to match the team’s skills & interests.
- Managed the execution, tracking progress and adapting plans to solve problems on a weekly basis.
- Lead Programmer, managing Github, and working closely on Networking, Functions, and Debugging